![]() ![]() A lot of people out there just don’t like this concept. And for some, this is a really cool addition! The towns are very lively, world events are super fun and stumbling upon other players in the world is always neat.īUT (sorry, again with the but): Players have some very legit complaints about this. You have to be online, as you are playing on the same world as other players. ![]() Let’s hope Blizzard adjusts some things here down the line though.ĭiablo 4 has a so-called “Shared World”, meaning that it basically became an MMO. As these are core design elements, we don't expect much of this to change for release in June. A lot of strange and unsatisfying decisions came together here. Oh, and before I forget: why can’t you just leave a dungeon through a diegetic way, like the rope in the very first dungeon you complete? Instead, you have to go to the map and click on the entrance icon to get out, which most players didn’t even realize. ![]() Unfortunately, this ended up being one of the more frustrating aspects of the game. But a lot of them felt like the same dark, huge cellar filled with boring fetch quests and repeated bosses. | © Activision Blizzardĭon’t get me wrong: some of the dungeons were really fun in the beta. That just leads to you having to run around for ages to do a fetch quest, just so you can progress and get to a boss fight, which are often not even unique between dungeons. Every dungeon we saw was huge, and the quests often ask you to find a key, or collect multiple items, things like that. Unfortunately, it didn’t really work out as the devs probably imagined it. ![]()
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