Thanks to its relatively large size overall, players might sometimes find that a penetrating shot does lesser damage as the shrapnel damage is mitigated by the large internal space, smaller calibre shells are the same case as well but do not take this protection for granted since there is still the infamous "neck" by the turret where penetrating shots have possibility of taking out crew in the turret. This gives better protection to the M1A1 AIM in terms of its turret and LFP where revised DU armour was installed to fit the 21st century battlefield. While the KE-W APFSDS round's penetration values may be lower than the M1A1's M829A1, it still packs enough power to be a threat against most targets the M1A1 AIM can be expected to face.Īt first glance, the M1A1 AIM looks identical to post-M1A1 Abrams variants with its iconic 120 mm M256 cannon but if there's anything that can make it different from the M1A1 and HC variant in US service, it is the AIM package. Players benefit from the tank's upgrade to the AIM variant, with better armour array and fire control system to allow better usage of the Abrams' great specifications. Introduced in Update "Danger Zone" as a squadron vehicle unlock, the M1A1 AIM presents most of the benefits of the M1A1 tank. The M1A1 AIM were put into service by the Australian Army by 2007. The M1A1 AIM ("Abrams Integrated Management") are refurbished Abrams tanks with additional sensors and communication platforms for better integration with the new information space on the battlefield. To provide the Australian Army with the best protection capabilities against these threats and continue fighting in a combined arms fashion, the Australian government sought to replace their existing tank fleet with 59 M1A1 AIM tanks from the United States. As new threat profiles emerged from the Cold War, the Australians recognized that their existing fleet of Centurions and Leopards for the Royal Australian Armoured Corp (RAAC) was becoming obsolete in being able to protect the crew against these threats.
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